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The stages

A product moves through five stages. A stage ends when its check passes, not on a date. A change of direction goes back to Explore. The guide walks through each one.

StageWhat happensIt ends whenGuide
1. DirectionYou and an agent settle who it is for, the problem, what it replaces and what it will not do.context/ is filled in, and the next work is written down.Page 4
2. Prove the loopOne small task goes the whole way.One task is done, and a bad change turned the checks red.Page 5
3. ExploreOnly explorations. Wireframes come first. Design comes after the wireframes are locked.You say that the direction is locked.Page 6
4. PlanThe done explorations become tasks and milestones, in one sitting.Each task of the first milestone is written.Page 7
5. BuildThe queue runs. Rules grow from corrections.The product is out, or the direction changes.Page 8

#Why this order

  • Direction first, because each session reads it. A wrong direction makes each later session wrong.
  • The loop before the exploring, so that you know the checks work before you depend on them.
  • Exploring before planning, because a plan written before you know the answers is wrong, and costs time to change.
  • Planning in one sitting, so that the tasks agree with each other.

This order comes from the dates in the history of a working hub. It is not a stated method. Change it when it does not fit your product.